The Center for Architecture and Situated Technologies (CAST) pursues its research and pedagogic mission through affiliations with national and international institutions and organizations.

The Architectural League of New York

The League is a co-producer of the Situated Technologies Project which includes the Architecture and Situated Technologies Symposium, organized by Omar Khan, Trebor Scholz and Mark Shepard (2006), the Situated Technologies Pamphlets Series, co-edited by Omar Khan, Trebor Scholz and Mark Shepard (2007-present) and the exhibition Toward the Sentient City, curated by Mark Shepard (2009). The Architectural League has provided the forum and resources to mount the project and facilitates its dissemination to its membership and the global architectural community.

Eyebeam Art + Technology Center

Eyebeam has been involved with the Situated Technologies Project since its inception, hosting the third day of the Architecture and Situated Technologies Symposium (2009). It continues to provide a venue to disseminate the member’s work. Most recently Mark Shepard was artist in residence at Eyebeam during the summer of 2010.

Network Architecture Lab, Columbia University Graduate School of Architecture, Planning and Preservation

Directed by Kazys Varnelis, the Network Architecture Lab is an experimental unit at the Columbia University Graduate School of Architecture, Planning, and Preservation that investigates the impact of telecommunications, digital technology, and changing social demographics on architecture and urbanism. Mark Shepard was recently a visiting researcher at the Lab.

MediaArchitecture, Bauhaus-Universität Weimar

Mark Shepard initiated the student exchange program between the MediaArchitecture Post-graduate Masters Program at the Bauhaus-Universität Weimar and the Departments of Architecture and Media Study, Buffalo, and is its coordinator. In addition, the Center engages in discourse with MediaArchitecture through its MediaCity Conference which center members have participated in since 2008.

ACADIA: The Association for Computer Aided Design in Architecture

The Center’s research has been disseminated through peer reviewed papers and exhibitions at every ACADIA conference since 2007. Omar Khan served on ACADIA’s Steering Committee from 2008-2010 and was chair of its awards committee in 2010.

Media Architecture Computing (MAC) Program, University at Buffalo

This unique cross-disciplinary program was initiated by Omar Khan and Marc Böhlen from the Department of Media Study and is coordinated by Mark Shepard. It offers dual terminal degrees, the fully accredited Master of Architecture (MArch) and the Master of Fine Arts (MFA), and provides students the opportunity to conduct research and creative explorations in the departments of Architecture and Media Study at the University at Buffalo. Areas include responsive architecture, robotics, networked performance, physical computing, locative media, pervasive gaming, kinetic structures, parametric design, and digital fabrication.

Department of Architecture, University at Buffalo

The Center is one of three research centers within the Department of Architecture. Its members conduct the Situated Technologies Research Group, one of four Graduate Research Groups that form the focus of the professional Master of Architecture (MArch) program.

Department of Media Study, University at Buffalo

The Center maintains a formal relationship with the Department of Media Study through the Media Architecture Computing (MAC) Program. In addition, co-director Mark Shepard holds a faculty appointment in the department. Media Study faculty members also contribute to the Center’s mission through research and student advisement.

Emerging Practices, University at Buffalo

The MFA in Fine Arts with a focus in Emerging Practices (EP) is a joint effort between the departments of Visual Studies and Media Study, committed to exploring the interdisciplinary space between emerging technologies and the arts. Mark Shepard is a participating faculty member.

UB2020 Strategic Strength in Information and Computing Technology

The Center is a university recognized collaborator in the UB2020 Strategic Strength in Information and Computing Technologies, a university wide initiative to develop interdisciplinary research.  It assisted, as the Center for Virtual Architecture, in defining the strategic strength’s research focus in smart environments and maintains a seat on its Faculty Advisory Committee.

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This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.

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An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.

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A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.

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Gravity Screens are part of a research project exploring computationally inspired and augmented materials for responsive architecture

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This collection, edited by Jordan Geiger, employs the “entr’acte” — a theatre construct of time and space between […]

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Niagora is a master plan for the built environment surrounding the Peace Bridge at the US-Canada border crossing […]

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The Tactical Sound Garden [TSG] is an open source software platform for cultivating public “sound gardens” in contemporary cities.

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A technic course that introduces students to parametric design and rapid prototyping technologies.

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Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.

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It is not just the trust we place in network infrastructure but also our willingness to trade bits […]

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Hyperculture is a design platform that operates on the dual role of the Earth as interface.

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Day For Night was a temporary architectural environment that operated on the street life of downtown San Jose, California […]

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Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.

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This exhibition introduces Jordan Geiger’s design research on the architecture and human-computer interactions of “Very Large Organizations (VLOs).” […]

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The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.

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An infrared urban screen for promoting dialogue and interaction between remote publics.

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A responsive architecture that adapts to crowds by sensing the changing carbon dioxide in the air.

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A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.

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A variable event structure designed to raise awareness of issues surrounding the wireless topography of urban environments.

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Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.

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The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments.

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An exhibition of student and faculty research work in responsive materials.

News

Discourse

This collection, edited by Jordan Geiger, employs the “entr’acte” — a theatre construct of time and space between […]