Digital\Physical Membrane Prototyping

The purpose of this investigation is to close the gap between prototyping in digital and physical space for tension based membrane structure. This is important because while more traditional structures can be accurately measured and models, fabric membranes suffer from a guessing game, where the designer is forced into trying to replicate what is seen on screen or vis-versa. The nature of this investigation also begins to talk about how virtual space can begin to occupy physical space. In an increasingly virtual world, investigations such as this and similar bring physicality to the virtual environment.

 

Early Design

1

 

Prototype Design 

pres 2

 

Circuit Diagram 

 

Untitled Sketch 2_bb

Prototype (post failure)

IMG_3594

 

Rhino / Grasshopper

2015-12-18_19-44-50

 

1

 

Arduino Sketch

#include <Stepper.h>

#define STEPS 200

Stepper stepper(STEPS, 4, 5, 6, 7);

void setup()
{
Serial.begin(9600);
delay(1500);
stepper.setSpeed(60);
stepper.step(-507);
}

void loop() {

}