The most interesting parts of these readings was how the gap between computer and human interaction was invented back in the late 60’s and 70’s. The responsive environments of using sensors and making these sensors turn on and off sensory provoking electronics throughout the space is a great way to understand and explore architecture. Glow flow was first example of this and it allowed for basic interactions of human and computer by sensors on the floor relaying to a computer and then turning light around the room on. The example of Meta play which used multiple cameras, projectors, computer monitors and a type of touch tablet allowed for a free expression of art and interaction, it allowed users of the space to interact with the artist without distracting the artist as much as if they were in the same room as them. The people themselves became part of the art and also part of the medium as the artist was allowed to draw in real time as the public used the space. The artist through any and means of drawing was able to convince and persuade people to move in a way that they wanted to and if the public didn’t react in the way the artist wanted the artist could change on the fly how the drawing was made to try to manipulate the public in a way the artist wanted. The uses of sound and then using pressure sensors in the floor with a new configuration than the Glow flow allowing for a maze to be projected on the wall which allowed the user to feel as if they were in a digital maze was another look at how to create a new connection between user and machine. There were several more examples like these but they were all limited to technologies of the time and with today’s advances in computers and processing power we could probably re-create these with ease. The reading Man-Computer Symbiosis was interesting as it talked about the history of computer input devices and how the internet got its start. The discussions about what a computer is meant to do for us and how they will interact with our life is great to understand what people intended for computers and I believe that some of these hold true but in our society we have really linked computers to every aspect of our lives from not just helping us do complex things like extremely hard calculations but to entertain and to teach us. There are even examples of children who’s parents throw a computer at them to entertain them so that the parents can have free time or avoid the child so there is an ethical or moral discussion there that we could discuss for days and days. Anyway back to the inputs between user and machine the user inputs lets say a line of code and then tells the computer to check it this allows for the computer to tell the user without the user really having to think about it whether or not the code will work. This is the basics for how coding today works but before we had these languages (java, c, c#, c++) which allow people to use common commands and a common way of talking about computers as to create bigger and better programs and systems. The input of the user is directly related to the output of the machine. The interesting part about this is the discussion about how the human brain and computers might become one soon and it then opens up to something I have saw as problem from tv shows and other articles and history if we are integrated directly into computers how much will be enough what will be personal and what will be exposed? Think about it and if you have no idea what I am talking Transcendence the Johnny Depp movie.
10.02.2014