(Dourish) Where the action is?

1. Tangible computing is trying to create an environment where people interact directly with physical objects rather than the graphical interfaces. Social computing is trying to “incorporate the social world into interactive system.”  Both approaches changes the way we experiences our everyday world. This strengthened the idea of embodiment. How much does the technology is currently influencing our physical and social environment?

(Dubberly) What is interaction?

2. “Behavior can be bottom up, in which an event in the world triggers the cycle, or top-down, in which a thought establishes a goal and triggers the cycle. If you don’t say it, people tend to think all behavior starts with a goal. It doesn’t – it can be a response to the environment.” When we interact with technology, do we tend to go from bottom-up or top-down? How does this effect the outcome and effect of technology to us?

(Khan) Interaction anxieties

3. “We need to speculate on the cultural and aesthetic worth of interactivity in order to accommodate it more properly in our lifestyles. At the same time, we also need to recognize the opportunities that computing in its different forms – mobile, embedded, and pervasive – offers for changing our expectations and usage of space, architecture, and urbanism.” When architects and designers incorporate technology to their works, it changes people’s lifestyle and the way they interact with each other. Do we feel the empowerment and the feeling of control? How much do we want that? Where do we find the balance?