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MediaRobotics I: Physical Computing is the first in a series of courses that exposes students to concepts and techniques that enable them to begin appreciating, designing, constructing and programming behaving artifacts for complex environments. This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings and the actions and events that transpire there. Moving beyond the interface paradigm of screen, keyboard and mouse, physical computing enables alternate models for interaction with (and through) computers that afford more subtle and complex relations between a range of human and non-human actors. Combining readings, presentations and discussions on the theory of computer enabled art forms with a series of hands-on technical workshops in computing methods and techniques, the course provides a critical context for emerging forms of experimental practice.

Visit the course website for more information.

Situated Technologies Pamphlets Series

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The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.

Atmospheric Urbanism

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Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.

SEEN-Fruits of your labor

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An infrared urban screen for promoting dialogue and interaction between remote publics.

Turbulence: Air Responsive Architecture

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A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.

Propagative Urbanism

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Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.

Extreme Homeostats: the architecture of ill-tempered environments

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A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.

Media Robotics I: Physical Computing

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This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.

Sentient City: ubiquitous computing, architecture and the future of urban space

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Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.

Toward the Sentient City

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An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.