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The Situated Technologies Pamphlets series, published by the Architectural League of New York, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies? How will the ability to design increasingly responsive environments alter the ways we conceive of space? What do architects need to know about urban computing, and what do technologists need to know about cities? How are these issues themselves situated within larger social, cultural, environmental, and political concerns?

ST1- Urban Computing and its Discontents

ST2- Urban Versioning System 1.0

ST3- Community Wireless Networks as Situated Advocacy/Suspicious Images, Latent Interfaces

ST4- Responsive Architecture/Performing Instruments

ST5- A Synchronicity: Design Fictions for Asynchronous Urban Computing

ST6- MicroPublicPlaces

ST7- From Mobile Playgrounds to Sweatshop City

Day For Night

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Day For Night was a temporary architectural environment that operated on the street life of downtown San Jose, California […]

Sentient City: ubiquitous computing, architecture and the future of urban space

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Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.

Turbulence: Air Responsive Architecture

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A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.

Extreme Homeostats: the architecture of ill-tempered environments

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A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.

Toward the Sentient City

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An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.

Atmospheric Urbanism

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Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.

Situated Technologies Pamphlets Series

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The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.

Relational Geometries

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A technic course that introduces students to parametric design and rapid prototyping technologies.

Propagative Urbanism

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Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.

False Positive

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It is not just the trust we place in network infrastructure but also our willingness to trade bits […]

Media Robotics I: Physical Computing

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This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.

SEEN-Fruits of your labor

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An infrared urban screen for promoting dialogue and interaction between remote publics.