mainimage

Atmospheric Urbanism

Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.

Gravity Screens

secondaryimage

Gravity Screens are part of a research project exploring computationally inspired and augmented materials for responsive architecture

Relational Geometries

secondaryimage

A technic course that introduces students to parametric design and rapid prototyping technologies.

Open Columns

secondaryimage

A responsive architecture that adapts to crowds by sensing the changing carbon dioxide in the air.

Propagative Urbanism

secondaryimage

Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.

SEEN-Fruits of your labor

secondaryimage

An infrared urban screen for promoting dialogue and interaction between remote publics.

Niagora

secondaryimage

Niagora is a master plan for the built environment surrounding the Peace Bridge at the US-Canada border crossing […]

Toward the Sentient City

secondaryimage

An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.

Very Large Organizations

secondaryimage

This exhibition introduces Jordan Geiger’s design research on the architecture and human-computer interactions of “Very Large Organizations (VLOs).” […]

Hertzian Rain

secondaryimage

A variable event structure designed to raise awareness of issues surrounding the wireless topography of urban environments.

Sentient City Survival Kit

secondaryimage

The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments.

Situated Technologies Pamphlets Series

secondaryimage

The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.

Day For Night

secondaryimage

Day For Night was a temporary architectural environment that operated on the street life of downtown San Jose, California […]

Entr’acte: Performing Publics, Pervasive Media and Architecture

secondaryimage

This collection, edited by Jordan Geiger, employs the “entr’acte” — a theatre construct of time and space between […]

Reflexive Architecture Machines

secondaryimage

An exhibition of student and faculty research work in responsive materials.

Media Robotics I: Physical Computing

secondaryimage

This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.

Extreme Homeostats: the architecture of ill-tempered environments

secondaryimage

A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.

Hyperculture: Earth as Interface

secondaryimage

Hyperculture is a design platform that operates on the dual role of the Earth as interface.

Tactical Sound Garden [TSG]

secondaryimage

The Tactical Sound Garden [TSG] is an open source software platform for cultivating public “sound gardens” in contemporary cities.

Turbulence: Air Responsive Architecture

secondaryimage

A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.

False Positive

secondaryimage

It is not just the trust we place in network infrastructure but also our willingness to trade bits […]

Sentient City: ubiquitous computing, architecture and the future of urban space

secondaryimage

Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.


News

Discourse

This collection, edited by Jordan Geiger, employs the “entr’acte” — a theatre construct of time and space between […]