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Gravity Screens

Gravity Screens are part of a research project exploring computationally inspired and augmented materials for responsive architecture

Toward the Sentient City

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An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.

Relational Geometries

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A technic course that introduces students to parametric design and rapid prototyping technologies.

Entr’acte: Performing Publics, Pervasive Media and Architecture

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This collection, edited by Jordan Geiger, employs the “entr’acte” — a theatre construct of time and space between […]

Sentient City: ubiquitous computing, architecture and the future of urban space

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Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.

Hyperculture: Earth as Interface

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Hyperculture is a design platform that operates on the dual role of the Earth as interface.

Atmospheric Urbanism

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Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.

Tactical Sound Garden [TSG]

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The Tactical Sound Garden [TSG] is an open source software platform for cultivating public “sound gardens” in contemporary cities.

Open Columns

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A responsive architecture that adapts to crowds by sensing the changing carbon dioxide in the air.

Turbulence: Air Responsive Architecture

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A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.

Hertzian Rain

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A variable event structure designed to raise awareness of issues surrounding the wireless topography of urban environments.

Very Large Organizations

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This exhibition introduces Jordan Geiger’s design research on the architecture and human-computer interactions of “Very Large Organizations (VLOs).” […]

Reflexive Architecture Machines

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An exhibition of student and faculty research work in responsive materials.

Day For Night

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Day For Night was a temporary architectural environment that operated on the street life of downtown San Jose, California […]

SEEN-Fruits of your labor

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An infrared urban screen for promoting dialogue and interaction between remote publics.

Sentient City Survival Kit

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The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments.

Media Robotics I: Physical Computing

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This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.

Extreme Homeostats: the architecture of ill-tempered environments

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A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.

Niagora

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Niagora is a master plan for the built environment surrounding the Peace Bridge at the US-Canada border crossing […]

Situated Technologies Pamphlets Series

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The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.

Propagative Urbanism

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Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.


News

Discourse

Niagora is a master plan for the built environment surrounding the Peace Bridge at the US-Canada border crossing […]