mainimage

Zero Atmosphere Architecture

Zero Atmosphere Architecture discusses architecture, human computer interaction and Earth ecology discourse in the context of design for outer space.

Day For Night

secondaryimage

Day For Night was a temporary architectural environment that operated on the street life of downtown San Jose, California […]

Open Columns

secondaryimage

A responsive architecture that adapts to crowds by sensing the changing carbon dioxide in the air.

Reflexive Architecture Machines

secondaryimage

An exhibition of student and faculty research work in responsive materials.

Hertzian Rain

secondaryimage

A variable event structure designed to raise awareness of issues surrounding the wireless topography of urban environments.

Extreme Homeostats: the architecture of ill-tempered environments

secondaryimage

A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.

Sentient City: ubiquitous computing, architecture and the future of urban space

secondaryimage

Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.

Atmospheric Urbanism

secondaryimage

Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.

Propagative Urbanism

secondaryimage

Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.

Gravity Screens

secondaryimage

Gravity Screens are part of a research project exploring computationally inspired and augmented materials for responsive architecture

Turbulence: Air Responsive Architecture

secondaryimage

A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.

Toward the Sentient City

secondaryimage

An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.

Situated Technologies Pamphlets Series

secondaryimage

The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.

Hyperculture: Earth as Interface

secondaryimage

Hyperculture is a design platform that operates on the dual role of the Earth as interface.

Tactical Sound Garden [TSG]

secondaryimage

The Tactical Sound Garden [TSG] is an open source software platform for cultivating public “sound gardens” in contemporary cities.

Nicholas de Monchaux

secondaryimage

de Monchaux at Jordan Geiger’s Zero Atmosphere Architecture seminar, discusses HCI and architecture in his book Space Suit and project Local Code.

Sentient City Survival Kit

secondaryimage

The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments.

Relational Geometries

secondaryimage

A technic course that introduces students to parametric design and rapid prototyping technologies.

SEEN-Fruits of your labor

secondaryimage

An infrared urban screen for promoting dialogue and interaction between remote publics.

Media Robotics I: Physical Computing

secondaryimage

This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.


News

Discourse

de Monchaux at Jordan Geiger’s Zero Atmosphere Architecture seminar, discusses HCI and architecture in his book Space Suit and project Local Code.