Zero Atmosphere Architecture
Zero Atmosphere Architecture discusses architecture, human computer interaction and Earth ecology discourse in the context of design for outer space.
Extreme Homeostats: the architecture of ill-tempered environments
A graduate design studio that develops responsive architecture for the NYC subway and addresses environmental health problems.
Situated Technologies Pamphlets Series
The Situated Technologies Pamphlets series explores the implications of ubiquitous computing for architecture and urbanism.
A variable event structure designed to raise awareness of issues surrounding the wireless topography of urban environments.
Nicholas de Monchaux
de Monchaux at Jordan Geiger’s Zero Atmosphere Architecture seminar, discusses HCI and architecture in his book Space Suit and project Local Code.
Investigating how natural and artificial atmospheric systems can serve as models for the design, analysis and interpretation of the architecture of urban environments.
Turbulence: Air Responsive Architecture
A graduate research studio that explores the atmosphere of the freeway and proposes various responsive architecture that engage its ecology.
Sentient City: ubiquitous computing, architecture and the future of urban space
Sentient City explores the experience of living in a city that employs networked digital technologies to remember, correlate, and anticipate.
Gravity Screens are part of a research project exploring computationally inspired and augmented materials for responsive architecture
Toward the Sentient City
An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space.
Sentient City Survival Kit
The Sentient City Survival Kit is a design research project that explores the social, cultural and political implications of ubiquitous computing for urban environments.
A responsive architecture that adapts to crowds by sensing the changing carbon dioxide in the air.
SEEN-Fruits of your labor
An infrared urban screen for promoting dialogue and interaction between remote publics.
Hyperculture: Earth as Interface
Hyperculture is a design platform that operates on the dual role of the Earth as interface.
Reflexive Architecture Machines
An exhibition of student and faculty research work in responsive materials.
A technic course that introduces students to parametric design and rapid prototyping technologies.
Media Robotics I: Physical Computing
This course introduces basic concepts and techniques for creating objects, spaces and media that sense and respond to their physical surroundings.
Day For Night
Day For Night was a temporary architectural environment that operated on the street life of downtown San Jose, California […]
Tactical Sound Garden [TSG]
The Tactical Sound Garden [TSG] is an open source software platform for cultivating public “sound gardens” in contemporary cities.
Propagative Urbanism is a way of thinking about shaping the architecture of urban space in terms of a bottom-up, participatory approach to the evolution of cities.