22.Feb.2011 [parameters] Dispersing the Flock

Based on pikers ‘magnetic displace’, a random points script and a 3D proximity script, we build a system in 2D and adjusted the scripts to function together.  After getting this going, we evolved them into a 3D version. It now generates a number of points in a quantity of space dependent on of the number of points. These points are used to feed our 3D version of the magnetic displace script, and also feed into the proximity script with the magnetic data. In turn, this measures a defined number of points nearest the the point measured. We have illustrated this grouping of points with spheres containing each group. Now; when moving a point through the ‘flock’, it regroups accordingly. We set out to generate a randomly based flock that would reorganize upon interaction – we succeeded with some of the basics, but feel that there are things that need to work differently to get a dynamic system.

2D: ‘random distribution’ and ‘ magnetic displace’:

Spheres representing starlings and the cube could be a Peregrine Falcon moving into the mass of birds, thereby displacing the ‘birds’ as they try to escape, but still keep together in a flock. It would be interesting, if we could make the ‘flock’ separate into two or more different flocks in this process.

2D: ‘proximity’ and ‘topological range’:

This is the same as the above, but with added proximity measurements (sticks). We are working on a way to make these sub-groups more stable, so that they will not change their ‘partners’ as much and as randomly as they do at the moment.

3D: ‘magnetic displace’ with proximity:

Videos

2D Magnetic Displace with Proximity

A video showing the movement of a ‘magnetically’ repellant object moving through an area of objects connected with the 3D-proximity component. The spheres represents ‘starlings’ and the tubes are their topological range of the six nearest other ‘birds’. The script works both in 2D and in 3D, but is easier to understand viewed in the 2D-version.

3D Magnetic Proximity / Random

In progress: adding random new objects to a mass of objects. At the moment this changes the whole structure and does not add to the mass of objects as intended. We are working on a way to make this process more recursive instead of the current mode, where everything starts over when we add new objects to the mass.

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[2D_Spheres ghx]

[3D_Spheres ghx]

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